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My recent absence from the bench/forums and my excuse ...

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Dear folks,


back in 2001 I made a little sketch of a somewhat derelict robot (an early model ... ). I had the Idea to model it in Cinema 4D and animate it.



Fast forward 20 years. In December 2021, I stumbled over that sketch and thought: Let's do it. This time in Blender. I'm an absolute newbie to blender and the going was tough. Anyway, this is where I am at the moment:




Way to go, but it's a start.


But don't worry, I will get back to the Viggen ...




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41 minutes ago, Iain said:

I'd say that looks like a brilliant start Rainer!


Must take a look at Blender (I'm still trying to get my head around Solidworks)...






Thanks, Iain.


Blender is not well suited for precision modelling (there are a few addons that help, but still ... ). Blender is much better at organic modelling for characters and such. In other words, I don't plan to use it for 3D-printing parts for the Viggen or other builds.




Edited by Rainer Hoffmann
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