RCPlym Posted June 22 Posted June 22 53 minutes ago, Gilligan71 said: Man, that's going to be wild. Great printing. A found a file for the u-2s, printed it in 1/32, it had panel lines, made old matchbox lines look like tamiya in comparison. Onto the shelf of doom that's gone. Hoping yours comes out awesome, wise choice of no panel lines. Cheers Gil There are dozens of printables with grand canyon panel 'lines' that do have generally good shapes. I recently printed out a Jet Provost Mk.5 that was millimetre accurate dimensionally that will turn out really nice when I get round to it. But, my good grief... I could fall into the panel lines and go on a mystery tour! 😜🤣🤣🤣 The worst ones are the designs that have titanic thickness panels and rivets - I found a super looking MiG-25... until I checked the STL's. Surface detail like an old steam engine boiler! It would take an angle grinder to smooth it off! 😭 Dandiego and Out2gtcha 2
Hubert Boillot Posted June 22 Posted June 22 4 hours ago, RCPlym said: There are dozens of printables with grand canyon panel 'lines' that do have generally good shapes. I recently printed out a Jet Provost Mk.5 that was millimetre accurate dimensionally that will turn out really nice when I get round to it. But, my good grief... I could fall into the panel lines and go on a mystery tour! 😜🤣🤣🤣 The worst ones are the designs that have titanic thickness panels and rivets - I found a super looking MiG-25... until I checked the STL's. Surface detail like an old steam engine boiler! It would take an angle grinder to smooth it off! 😭 Well, in the case of the MiG-25, maybe it IS scale-accurate 🙄 … Hubert Newoldguy1977, geedubelyer, thierry laurent and 1 other 1 3
thierry laurent Posted June 22 Posted June 22 I have the same issue on my P-3 Orion. This is annoying but not that terrible even if time consuming. Put thin CA and fill the trenches with Evergreen rod or strip. Then sand the protruding height and finally rescribe new panel lines in the strip. Spray a thin layer of primer and check if you need corrections here and there. Last, in some cases of long and bulky fuselage made of welded skin sections the strips can be just sanded to leave a faint line simulating a smooth weld. RCPlym and Dandiego 2
Dandiego Posted June 22 Author Posted June 22 A physical mockup of the front cockpit. From this I will create a complete pit in Fusion 360. And a few bits on the aft end. Dan Memphis, denders, LSP_Kevin and 14 others 17
Starfighter Posted June 23 Posted June 23 Very cool as usual, mate! Question - why do you need that cockpit mockup? You could simply import your STL into Fusion and draw a perfectly fitting one right away? Rainer Hoffmann and Dandiego 2
Dandiego Posted June 23 Author Posted June 23 (edited) 5 hours ago, Starfighter said: Very cool as usual, mate! Question - why do you need that cockpit mockup? You could simply import your STL into Fusion and draw a perfectly fitting one right away? Well....my CAD skills are rudimentary at best. I seem to work best after seeing something in the flesh first. Also dealing with a ready to print solid model can be difficult. An example is that I am unable to shell the fuselage parts to get a hollow fuselage section. So I am forced to find other ways to remove material from the inside of the fuselage. This doesn't always leave smooth consistent interior surface. I had to grind away material from the printed part. So the interior of the printed fuselage no longer matches the stl. A long winded answer to say that I struggle with cad. Also I contacted the designer and asked him if he could provide a hollow fuselage. He said it was easy, just use Blender and use the Xyz command. I know squat about Blender, so I got out my Dremel. Dan Edited June 23 by Dandiego Rainer Hoffmann 1
RCPlym Posted June 23 Posted June 23 (edited) 51 minutes ago, Dandiego said: Well....my CAD skills are rudimentary at best. I seem to work best after seeing something in the flesh first. Also dealing with a ready to print solid model can be difficult. An example is that I am unable to shell the fuselage parts to get a hollow fuselage section. So I am forced to find other ways to remove material from the inside of the fuselage. This doesn't always leave smooth consistent interior surface. I had to grind away material from the printed part. So the interior of the printed fuselage no longer matches the stl. A long winded answer to say that I struggle with cad. Also I contacted the designer and asked him if he could provide a hollow fuselage. He said it was easy, just use Blender and use the Xyz command. I know squat about Blender, so I got out my Dremel. Dan In most slicer progs there is a 'hollow' function - I have hollowed out the Victor, Vulcan and Jet Provost models I'm.preparing to get wall thicknesses of between 1mm and 2.5mm as needed. ChituBox and Elegoo Satellite definitely can do it. The 'parts to shells' function in Satwllite is a different thing than the 'hollow' function. Edit: I cannot stand Blender. Awful clunky thing it is. Edited June 23 by RCPlym Dandiego 1
Dandiego Posted June 23 Author Posted June 23 RCP, yup a hollow function in the slicer. But I am modifying the parts in Fusion, cutting out windows and such, which kinda screws me when trying to hollow in the slicer. If I was a little smarter maybe I could figure it all out. Probably not going to happen. Dan RCPlym 1
Jim Barry Posted June 23 Posted June 23 (edited) I have solved some shelling challenges in Fusion by making a scaled down 95% sized body copy and then setting it inside the subject and then using the combine function using the scale version as the cutting tool. Edited June 23 by Jim Barry Dandiego 1
Dandiego Posted June 23 Author Posted June 23 12 minutes ago, RCPlym said: What file types have you got? Stl
Dandiego Posted June 23 Author Posted June 23 1 minute ago, Jim Barry said: I have solved some shelling challenges in Fusion by making a scaled down 95% sized body copy and then setting it inside the subject and then using the combine function using the scale version as the cutting tool. Ah ..... OK. Gonna have figure that one out. Confused in socal..... RCPlym 1
Jim Barry Posted June 23 Posted June 23 make a cube. Make a copy of that cube in "move copy" now move one version into the other and use the combine command and the cut option Dandiego 1
Dandiego Posted June 23 Author Posted June 23 25 minutes ago, Jim Barry said: make a cube. Make a copy of that cube in "move copy" now move one version into the other and use the combine command and the cut option OK that helps a lot. I will give it a try. Dan Jim Barry 1
RCPlym Posted June 23 Posted June 23 I need a new PC to even run Fusion! The coal hole in my current one won't take the lorry-load needed to run it! 😂😂😂😂😂 Dandiego 1
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